To further develop my concepts, I decided to have a go at making my very first 3D character model, along with some in game assets. I decided to creating Zork's Manga styled Hero, for the simplicity of design and also the proportional elements. I wanted to try something simple to start with, as I have never made a figure with Maya before.
In all honesty, although this was my first 3D character, I really enjoyed constructing the different aesthetics of the figure. Such as the hair, cloak, scarf, glasses, mouth and ears. I also liked playing with different materials to gain more authenticity, such as a Blinn material on the earrings and glasses of the character, making them shinier and more realistic. I think I succeeded on the basis of the style of character and how proportionally, nothing really had to be too accurate apart from that, to replicate my initial concept drawing. I also enjoyed playing around with simple shapes to make areas such as the hair, where I experimented with different edge loops to create more dynamic structures. I also used this for the effect on the scarf and cloak.
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